We had a short break over Christmas but are back at it with news of three new titles to work on! Very exciting times in 2019 for Kpow, and we are looking forward to making new friends in the Game Dev world and working on some awesome titles.
Today Trevor Dikes and Michael Theiler gave a thorough breakdown of the audio in the game The Forest. Going through how the mutant VO pipeline was organised, to the game states that affected aspects of the Forest's ambient audio, to the debug tools that were created to...
As part of High Score audio in games conference, Michael from Kpow teamed up with Biddy Connor, composer of Paperbark, to talk about how the sound and music coexisted in order to bring to life a the drama and realism of the adventuring wombat.
The final chapter to the Banner Saga series has released! The Banner Sage three was another epic experience - the art and depth to this story coerces us into giving our all to the audio production every single time. We've gone all out on all three titles, but this one...
Paperbark is one of those special games that only comes along every few years. It is a cute, amazingly beautiful, authentic game about a wombat wandering through the Australian Bush.
We went on a camping trip into the Bush to record sounds for it, and they proved indisp...
The Banner Saga 1 and 2 are now available on the Nintendo Switch! These are our first Switch titles - we cleaned up the migration of the audio from Fmod Designer to Fmod Studio in order to be able to build switch compatible audio banks, so it was a great opportunity to...
After being in Early Access for many years, The Forest has finally released on PC. For its 1.0 release we added some sounds for the exciting new content.
Since its officially released, there have been a bunch of reviews already come out, and hopefully more to come. So f...
Armello has just released its latest major DLC pack featuring four new characterful heroes. We got to bring them to life with audio, which was a real pleasure as their personalities are so inventive and well drawn through animation and design.
Our studio was started from the ashes of Team Bondi as our founding members were the sound team there. Team Bondi created the original LA Noire with Rockstars help, so it was a very interesting experience having the opportunity to take the deep dive back in to the orig...