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March 5, 2017

Here is a video of Michael from Kpow outlining some of the creative decisions that went into the sound of 'the darkness' in The Banner Saga 2

January 20, 2015

For the last couple of months we have been heads down helping out on Frictional Games new scifi horror production, SOMA. This game is shaping up to be one hell of an experience. As per usual with Frictional titles, the sound in this one is shaping up to be something sp...

February 19, 2014

Kpow Audio has decided to branch off into the sound effects creation business. We are going to call this arm of our business Kpow Sounds. The decision to create and sell sound effects for the sound post and game sound market was not one we took lightly. There are alrea...

February 10, 2014

As The Banner Saga is a game of which we are immensely proud, we have been reading some of the reviews that have surfaced since its release. Most reviews love it in its totality, while a few don't like one aspect, while others dislike a different, opposite aspect.

 

To d...

January 30, 2014

Today saw Shiny Circus release on the App Store. Another in the Shiny series, this one has children learn maths, measurements, lengths and wieights. We created the msuic and sound effects, and recorded and edited the dialogue and character sounds. Fun!

January 15, 2014

Today Stoic Studio's The Banner Saga has been unleashed on the gaming community! Everybody now gets to experience our work on its Sound Design. Austin Wintory's epic score, the heartfelt and deep story, and the amazingly detailed, entrancingly beautiful art....

January 7, 2014

Groops, a puzzle game for iOS by Torched Media released to the app store. The game features a spare sound designed with layered musical effects that combine as you play and tap to create a layered sound design.

 

Check it out in the app store if you like these types of g...

October 18, 2013

The latest game we have completed, Super Squares, launched this week. We went for the cohesive, complementary sound design again, keeping the feel all very unified.

 

Except when you use a bomb, which still fits the world, but has a satisfying amount of destruction to it...

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